Klunk is a mobile game that we designed for Possum Interactive.
Given a list of core mechanics from the client, we developed a comprehensive game design document along with concept art in 3 days. This project required our team to be highly creative while working within client constraints, and we took care to consider aspects such as replayability, scoring systems, diversity of mechanics, items, inventory, currency, experience, and revenue models.
In the end, our client was very pleased with the inventive deliverables and frequent communication.