Fowl Play is an interactive game for physical therapy treatment. The purpose of the game is to get the player to move their upper body as much as possible. This is accomplished by having a cannon that either launches a cannon ball, or food at the player. If the player is hit by a cannon ball, their score will remain, if the player is able to move their head in front of the launched food, then their score increases. The player’s movement, the interval of the cannon fire, and other aspects of the game are all tracked and recorded to a JSON file that can be parsed for later use.
Much like the other physical therapy games created at Immosis, Fowl Play allows for amplification of movement to let the player feel as if they have more physical strength. In order to prevent nausea from amplified head movement, we created a 3rd person view where the player is controlling a flying robot. Instead of the player’s head movement being amplified, the robot will simply move faster based on the degree of amplification. The robot is also fully voiced with reactions and commentary to fit the atmosphere of the game.